12/26/2023 0 Comments 7 days to die zombie biker![]() I hadnt seen any past 2 KM in distance in T1, but be prepared to travel. Check corners, and keep an eye out for sneaky ones.Ĭomplete these quests, and you get Duke tokens, and XP, along with a reward item of your choice! As of start, you have T1 Quests, which are easy. It also tells you how many are in each room. This tells you that they are nearby, so they SHOULDNT catch you off guard. Smack doors or windows to trick zombies to try to get to you. So treat the location as if it has a horde behind each door. Sounds easy? Well, thing is: it tells you there are zombies, but not where, nor how many. So for Christ’s sake, dont swing like crazy.Ĭlear quests are fairly simple in concept: go here, kill zombies, get back. You have to cancel the quest manually as of now, if you fail. If you destroy the container, you do not get the item to bring back. They are wooden, even if they are brick styled, so an axe is handy. Keep in mind, I had noticed the target containers are usually hidden behind false panels or floorboards, so keep an eye out for lifted/peeled wall/floor tiles. With a proximity tracker on the container telling you how close you are. Simple? Well, we are given a location to search for the item. But in case you dont, its simple: go here, grab item, bring back. So far, I had seen only 2: Fetch quests, and “clear”.įetch quests are so common in games, you should know what it is by now. ![]() They provide randomly selected locations with an objective you can complete. You will notice at the White River outposts, you now have 2 options at the merchant! The first is the trade tab, which works as it did before A17. In time, we may get more mods, some mods will fit other weapons, and the like. The bike is still yellow, despite the red dye I have on mine. Sadly, vehicles are compatible, but it only works in inventory. You can also place mods on vehicles! Though, as far as I can tell, the only mods to exist for this are the optional DYE mods, which changes its color. If you have to repair the item, you dont have to remove the mods: it works fine. If it flashes green, it is compatible with… whatever. As a general rule of thumb, check the gear icon on the item when you open a modify tab. So far, the mods work in logical order: you place a Full Auto mod on a weapon that isnt Full Auto, and you place a Tempered Blade on a bladed weapon. You will notice on handguns, tools, armor, and others, you have a modify tab. While this sucks, they gave us something useful in its stead: mods. If you can kill using it, that will work! Weapon ModsĪ17 removed the ability to dismantle your guns. While this means you cant get anywhere without being able to defend yourself or kill zombies, that isnt exactly a bad thing: logically, in the apocalypse, you should learn how to defend yourself! It shouldnt need an Einstein to tell you that!Īs far as your prefered damage type, that is your decision: bow, blunts, blades, guns, etc. Hunting animals, farming, trading, crafting, and gathering provide XP as well, though in small amounts, so you will hardly see much improvement. Tougher zombies, like frozen lumberjacks and “bloaters” (fat ones) give 800 XP. With time, this may be fixed, but fret not: you can gain XP in other ways.Įasy zombies, like normal shamblers and crawlers, give 550 XP approximately. Sadly, they favor zombie slaying for now, as they provide 550-800 per zombie kill. Doing things within the game provide XP, though in varying amounts. You will notice now that when you gather plant fiber, stones, etc, you are gaining “XP” item, and the bar above your hotbar is slowly growing a blue bar. Logically, you also cannot upgrade sprint speed without touching Agility. You cant be expected to max out “Dead Eye” without spending anything in Perception. You must level the attribute if you wish to level the perk as well, as they have an attribute/level requirement to meet. The new perks, at rank 1 of each attribute, can let you level up in most perks at least once. Some apparel items can increase these stats while you wear them, but let us cut to the chase: you will need to level up yourself alone. You gain XP like standard RPG games, and must level up stats manually. These allowed you to, even when you leveled up, to get even better at… whatever… faster. These are the “core” stats of their respective skill trees.īefore A17, you can level up by crafting, building, mining, farming, trading, etc. You will notice you have attributes of Perception, Intelligence, Strength, Agility, etc. However, unlike A16 and earlier, you earn XP differently. As of Alpha 17, you may have noticed the skills and attributes menu look vastly different.ĭo not fret, however! While these are all sudden and drastic, they do come with some logic and reason for them.
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